Ir al contenido principal

Social Bookmarking Website: Diigo

Classroom collaboration is an area that benefits directly from today's Internet experience in that students can develop their potential for learning by becoming more actively involved. Indeed, they can learn to approach and solve problems by collaborating with other students and their teachers. Social bookmarking websites give them opportunities to discover and organize information.

While many social bookmarking sites offer some collaboration opportunities, Diigo (Digest of Internet Information, Groups and Other stuff) combines a user-friendly social platform with bookmarking features and functions that make it useful for the classroom, giving instructors tools for setting up groups of students, highlighting key information, and commenting.


Comentarios

Entradas populares de este blog

Educandy: create interactive learning games

All you need is to enter the vocabulary or questions and answers and Educandy turns your content into different interactive activities. Once you have created an activity, a unique code is generated. Simply share that code with your students so they can play the game on their own device. Or you can embed the game into your own website. Students can also play the games you have created on their own device by visiting the Educandy website or downloading the Educandy app on their tablet. The games can also be played on the interactive whiteboard. We created our own activities! To play them use these codes on this site. Euge : The city! (2d5b)   Verb list   (2d5e)  Frankenstein  (2d60) Noe : Clothes  (27be)    Halloween  (2d62)

The SAMR Model

The SAMR Model is a framework created by Dr. Ruben Puentedura that categorizes four different degrees of classroom technology integration. It was created to share a common language across disciplines as teachers strive to help students visualize complex concepts.

Mobile Learning Apps : Edpuzzle and Audioboom

Mobile learning apps or digital tools enhance language learning in engaging, interactive environments. The Argentinian Journal of Applied Linguistics published a paper in which three apps are suggested to try in the classrooms:  Kahoot,  Edpuzzle and  Audioboom. These digital tools provide students with the opportunity to work on a variety of  language skills independently, and also interactively. Every app is suitable for any level of proficiency in English and can easily be adapted to meet individual learning differences and styles. We have already presented Kahoot , so now we will introduce Edpuzzle and  Audioboom. Using the first one you can turn any video into an interactive and engaging lesson. While AudioBoom is a voice-based, audio podcast and social sharing platform that allows you to record, listen to and publish unlimited podcasts or audio files. You can find more information, tutorials and examples of using them in the complete paper publishe...