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PRACTICAL ED TECH HANDBOOK

In The Practical Ed Tech Handbook you will find resources arranged in different categories: communication with students and parents, web search strategies, digital citizenship, video creation, audio production, backchannels and informal assessment, and digital portfolios.

Educandy: create interactive learning games

All you need is to enter the vocabulary or questions and answers and Educandy turns your content into different interactive activities. Once you have created an activity, a unique code is generated. Simply share that code with your students so they can play the game on their own device. Or you can embed the game into your own website. Students can also play the games you have created on their own device by visiting the Educandy website or downloading the Educandy app on their tablet. The games can also be played on the interactive whiteboard. We created our own activities! To play them use these codes on this site. Euge : The city! (2d5b)   Verb list   (2d5e)  Frankenstein  (2d60) Noe : Clothes  (27be)    Halloween  (2d62)

Education in "educational" apps

During the previous classes we`ve been discussing the importance of active and egaging learning via TV and educational apps. How can we as teachers make the most to put of this new tools? Click here to read the article. We made focus on the “ “minds - on” learning in television” section of the article. We’ve formulated some questions, can you answer them?  Here they are : 1- When do children learn best? Why do you think the title says "leaning in television" ? 2- What is Attentional Inertia? 3- Which aspects of a program may attracted children to stay engaged? 4- Can children learn from TV shows then? What´s the professionals opinion? And yours? Click here to see the answers .