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New Framework to Identify ‘Educational’ Apps

Researchers found that the vast majority of educational apps are untested and unregulated, and there is no clear rating system to determine how truly effective the app is as an educational tool.
 Although several groups have compiled helpful lists of apps that they consider to be educational, there is no standardized tool to evaluate apps educational value.
Hirsh-Pasek and her colleagues use data from years of research on the science of learning to create four principles, or pillars, that provide a new basis from which to evaluate existing “wave one” apps, and from which to develop new “wave two” apps. The four pillars of learning put forth by the researchers are: active involvement, engagement with learning materials, meaningful experiences and social interaction. Find more information here.


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